Ludzie i nieludzie, a piksele te same — dyskryminacja rasowa w komputerowych grach fabularnych

  1. Marcin Rusnak


Race might be different, but pixels are the same — racial discrimination in computer role-playing games


The subject of this paper are the manifestations of racism in computer role-playing games. One of the most popular works of the genre, Neverwinter Nights 2, serves as the basis for the analysis. The main aim is to show to what extent racial discrimination is present in this game as well as to point out and present techniques and solutions which enable the designers of Neverwinter Nights 2 to promote anti-racist attitude among gamers.



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Literatura i Kultura Popularna

17, 2011

Pages from 69 to 83

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